Equipment

Weapon
There are diffrent weapons out, against Ground, against Air or aganst Both but weapons on both are always weaker. Weapons can shoot bullets, lasers, missiles or flames this does matter cause not every type does the same dmg to armor, for example the Shield of a Leviathan can block one specific type by 100% and other pass thru. there are also weapons out that have the ability to pierce the Armor of units.

Stock
Stock or Energy supplies are essentialy cause without then ur unit cant move, fire or use abilitys. there are 5 types out:

Methane Reactor

 * High Energy stock
 * medium refill rate
 * Need often seen Recharge Field (several per Map)

Accumulator

 * Medium Energy stock
 * High recharge rate
 * Need a rare Recharge Field (1-2 per map only)

Photovoltaic or Solarpannels

 * Tiny Energy stock
 * Small regenerate rate
 * Regenerates permanently everywhere

Fallout Reactor

 * Medium Energy stock
 * Tiny regenerate rate
 * Brings the ability to selfdestruct

Power Cells

 * Very High Energy stock
 * No regenerate or recharch

CPU
Infantry, Mobile and Aviation share the Same CPU's, Organics dont have any.

There are 3 CPU's that increases the Exp gain:
 * Centris Learning Adapter
 * Orion Neutral Network
 * Centris Knowledge Array

Infantry Engines

 * Primordial Biodrive
 * H-Primordial Biodrive
 * Developed Biodrive
 * H-Developed Biodrive
 * Evolved Biodrive
 * H-Evolved Biodrive
 * Mutated Biodrive (Cloaks Unit)


 * H-Mutated Biodrive (Cloaks Unit)
 * Terminus Biodrive (Cloaks Unit)
 * H-Terminus Biodrive (Cloaks Unit)
 * Resilient Biodrive
 * H-Resilient Biodrive
 * Sentient Biodrive (Exp Booster)
 * H-Sentient Biodrive (Exp Booster)
 * Basic Biocase
 * H-Basic Biocase
 * Phasic Biodrive (Allows Unit to be Phased)
 * H-Phasic Biodrive (Allows Unit to be Phased)
 * Refined Biocase
 * H-Refined Biocase
 * Mutated Biocase (Cloaks Unit)
 * H-Mutated Biocase (Cloaks Unit)
 * Advanced Biocase
 * H-Advanced Biocase
 * Charged Biocase
 * H-Charged Biocase

Mobile Engines
Mobile Engines have all a Booster integrated to increase the Units speed for the cost of some energy.

Aviation Engines
Alldo Aviation Engines have the same name and look the same, they dont have a inegrated Booster.

Organic Engines
Organics share all the same Engine.

Armor
Armor is a comination of a Units Health Points often called HP and its Armor which does reduces the dmg that gets passed it and lowers the HP. For example is 100 dmg are made and the unit has 20 armor it looses only 80 HP. but be aware there are also weapons out that can ignor the Armor completly and hit the HP unblocked or reduced.

To name a few Units that have Armorpiercing: Tyr, Haltyr, Knell, Falcon